The Ladder: ask these in order
Can the deck survive the next three fights?
Early choices should solve immediate damage, blocking, or consistency problems before chasing elegant late-game engines. A beautiful future deck that dies in two hallway fights is just modern art.
Does this pick improve a missing job?
Think in jobs: frontloaded damage, scaling, mitigation, draw/filtering, energy use, AoE, and boss-plan tools. Draft to fill jobs, not to collect shiny nouns.
Is the card good now without imaginary support?
If a card needs three future cards and a relic you do not have, it is not a plan. It is fan fiction with mana costs.
Does the deck already have enough of this effect?
Redundant basics dilute the deck. Once a job is covered, prioritize consistency, scaling, or removing weak cards over adding a sixth almost-the-same answer.
Will this still matter against elites and bosses?
Short fights reward frontload. Bosses and elites punish decks that cannot scale, block repeatedly, or convert setup into a win. Balance both timelines.
What does the map let you afford?
Draft greedier when the route is forgiving. Draft safer when the next forced elite/fire/shop pattern demands immediate performance.